Design Director

Kinjo.

Two iOS apps that turn Roblox time into learning. CAC cut from ~$20 to $8.

2021–2022Product Design · iOS · Brand · Design System
Kinjo
One design system to ship two apps fast.
Outcome
  • Successful launch of 2 new iOS apps
  • Increased MAUs and retention rate
  • Decreased design-to-dev handoff time
  • Improved kinjo.com and App Store conversion rates
  • Dramatically improved CAC, from ~$20 to $8
Problem
Parents fight screen time; kids love Roblox. Kinjo needed two iOS apps that turn gaming into learning, and a design system that could ship them fast.
My role
User flows, prototypes, UX, UI, animations · Art direction and brand development · Weekly design sprints · Built and maintained a scalable design system · Social media ads and growth creative
Key calls
  • Treat growth creative as a design problem, not an afterthought
Stack
Figma · iOS · scalable design system · Meta ads creative
$8CAC, down from ~$20
2iOS apps shipped
1design system, two apps

Two iOS apps, one system.

I led product design for the parent and kids apps end to end: flows, UX, UI, and animation. A shared design system let two apps ship on a weekly sprint cadence without drifting apart.

The 30-second App Store promo: insights, game time, and friends in one place. Designed, animated, and cut by me.

One system, two apps.

Shared components and tokens cut design-to-dev handoff time and kept the brand consistent across a fast release cadence.

On the App Store.

App Store listing design built to convert: clear value, a playful brand, and kid-safe trust signals. Conversion on the listing and on kinjo.com climbed.

Growth: CAC from ~$20 to $8.

I treated growth as a design problem, not an afterthought. The Meta video ads and creative system below drove customer acquisition cost down from about $20 to $8.

One of the Meta video ads behind the CAC drop.
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